Our most recent DFA digital painting!
Sunday, December 13, 2009
Friday, November 20, 2009
Animation and Digital Painting
So I've just completed my first animation with the character I designed and modeled for this semester (see last post).
And here it is! I've also found a better way to compress my videos without losing too much quality, so it shouldn't take as long to load, woohoo!
Click me to watch!
And here it is! I've also found a better way to compress my videos without losing too much quality, so it shouldn't take as long to load, woohoo!
Click me to watch!And in other areas, I've finished my first ever digital painting in my Drawing for Animators class. I had a great time with it and I think it came out pretty well. I'd like to revisit it and do a little more with the area around the painting when I find some time, but no major complaints!
Thanks for checking in!
Friday, September 25, 2009
Concept and Character Design
I'm trying to make up for not posting for months :)
So here's the latest character I've developed, which I'll be using for my next two animations. I'm currently modeling him and his ship, so hopefully some follow up posts to come soon!

And here's an animatic I did on a rather glum story idea... sorry for the downer :)

It was a dark and stormy night... cliche, I know.
So here's the latest character I've developed, which I'll be using for my next two animations. I'm currently modeling him and his ship, so hopefully some follow up posts to come soon!

And here's an animatic I did on a rather glum story idea... sorry for the downer :)

It was a dark and stormy night... cliche, I know.
Wednesday, September 23, 2009
Animation Update
Hey everybody!
Sorry it's been so long since I updated! Here are a few animation exercises for your viewing pleasure:
Walk Cycle
Waiting Exercise
More stuff to come soon! I promise :)
Sorry it's been so long since I updated! Here are a few animation exercises for your viewing pleasure:
Walk Cycle
Waiting Exercise
More stuff to come soon! I promise :)
Wednesday, May 6, 2009
Texturing and Lighting
A quick look at the last two assignments of the semester. We had about a week for each of these. All the models were provided, we were just responsible for texturing, and lighting them. Also posing the still life models.
I was pretty happy with both overall, though the cemetery could really use some work.
The Still Life: No subsurface scattering or ambient occlusion was allowed. Also, I wound up using depth map shadows as opposed to ray tracing, mostly because I liked the look I was getting, and I loved the time I saved test rendering by turning off the ray tracing attribute.

The Cemetery: I did use ray traced shadows for this one. We had to do two lighting setups, a daytime and a nighttime.


Here's a quick movie file of my daytime lighting on the cemetery. I apologize for the flash of black towards the beginning. When I rendered this one it failed to spit out one of the frames. I just haven't had time to fix it. One day!!
I was pretty happy with both overall, though the cemetery could really use some work.
The Still Life: No subsurface scattering or ambient occlusion was allowed. Also, I wound up using depth map shadows as opposed to ray tracing, mostly because I liked the look I was getting, and I loved the time I saved test rendering by turning off the ray tracing attribute.

The Cemetery: I did use ray traced shadows for this one. We had to do two lighting setups, a daytime and a nighttime.


Here's a quick movie file of my daytime lighting on the cemetery. I apologize for the flash of black towards the beginning. When I rendered this one it failed to spit out one of the frames. I just haven't had time to fix it. One day!!
Saturday, April 11, 2009
Yay Sit-Stand!
Here it is! Still could use a lot of work; from an animator's point of view a lot of it makes me cringe, haha. But it's done!!!!!
Thursday, April 2, 2009
That other class that I have... but never post anything about.
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